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Object Location Memory Error in Virtual and Real Environments

Xu, M; Murcia-Lopez, M; Steed, A; (2017) Object Location Memory Error in Virtual and Real Environments. In: Proceedings of the IEEE Virtual Reality Annual International Symposium. (pp. pp. 315-316). IEEE Green open access

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Abstract

We aim to further explore the transfer of spatial knowledge from virtual to real spaces. Based on previous research on spatial memory in immersive virtual reality (VR) we ran a study that looked at the effect of three locomotion techniques (joystick, pointing-and-teleporting and walking-in-place) on object location learning and recall. Participants were asked to learn the location of a virtual object in a virtual environment (VE). After a short period of time they were asked to recall the location by placing a real version of the object in the real-world equivalent environment. Results indicate that the average placement error, or distance between original and recalled object location, is approximately 20cm for all locomotion technique conditions. This result is similar to the outcome of a previous study on spatial memory in VEs that used real walking. We report this unexpected finding and suggest further work on spatial memory in VR by recommending the replication of this study in different environments and using objects with a wider diversity of properties, including varying sizes and shapes.

Type: Proceedings paper
Title: Object Location Memory Error in Virtual and Real Environments
Event: 19th IEEE Virtual Reality Conference (VR)
Location: Los Angeles, CA
Dates: 18 March 2017 - 22 March 2017
ISBN-13: 978-1-5090-6647-6
Open access status: An open access version is available from UCL Discovery
DOI: 10.1109/VR.2017.7892303
Publisher version: http://dx.doi.org/10.1109/VR.2017.7892303
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Science & Technology, Technology, Computer Science, Cybernetics, Computer Science, Theory & Methods, Engineering, Electrical & Electronic, Computer Science, Engineering, H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems, Artificial, Augmented, and Virtual Realities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism, Virtual Reality, PERCEPTION, DISTANCE
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science
URI: https://discovery.ucl.ac.uk/id/eprint/1561979
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