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Bounding Average-energy Games

Abstract

We consider average-energy games, where the goal is to minimize the long-run average of the accumulated energy. Decidability of average-energy games with a lower-bound constraint on the energy level (but no upper bound) is an open problem; in particular, there is no known upper bound on the memory that is required for winning strategies. By reducing average-energy games with lower-bounded energy to infinite-state mean-payoff games and analyzing the frequency of low-energy configurations, we show an almost tight doubly-exponential upper bound on the necessary memory, and that the winner of average-energy games with lower-bounded energy can be determined in doubly-exponential time. We also prove EXPSPACE-hardness of this problem. Finally, we consider multi-dimensional extensions of all types of average-energy games: without bounds, with only a lower bound, and with both a lower and an upper bound on the energy. We show that the fully-bounded version is the only case to remain decidable in multiple dimensions

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Last time updated on 14/04/2017

This paper was published in INRIA a CCSD electronic archive server.

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