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In-Situ 3D Sketching Using a Video Camera as an Interaction and Tracking Device
Abstract
International audienceIn this paper, we present a novel method for in-situ 3D sketching of polyhedral scenes. A video camera is used as both an interaction and a tracking device, which makes the system particularly suitable for handheld devices such as PDAs and mobile phones. The efficiency and accuracy of the method are demonstrated using a miniature scene and a real outdoor scene- info:eu-repo/semantics/conferenceObject
- Conference papers
- augmented reality; image-based modeling; construction at a distance; user interfaces; wearable computers
- ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.6: Methodology and Techniques
- ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.6: Methodology and Techniques/I.3.6.3: Interaction techniques
- ACM: I.: Computing Methodologies/I.2: ARTIFICIAL INTELLIGENCE/I.2.10: Vision and Scene Understanding
- ACM: I.: Computing Methodologies/I.2: ARTIFICIAL INTELLIGENCE/I.2.10: Vision and Scene Understanding/I.2.10.3: Modeling and recovery of physical attributes
- [INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]