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Cricket: A Mapped, Persistent Object Store

Abstract

This paper describes Cricket, a new database storage system that is intended to be used as a platform for design environments and persistent programming languages. Cricket uses the memory management primitives of the Mach operating system to provide the abstraction of a shared, transactional single-level store that can be directly accessed by user applications. In this paper, we present the design and motivation for Cricket. We also present some initial performance results which show that, for its intended applications, Cricket can provide better performance than a general-purpose database storage system

Similar works

This paper was published in NASA Technical Reports Server.

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