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This manuscript addresses selected aspects of computing for the reconstruction and simulation of particle interactions in subnuclear physics. Based on personal experience with experiments at DESY and at CERN, I cover the evolution of computing hardware and software from the era of track chambers where interactions were recorded on photographic film up to the LHC experiments with their multi-million electronic channels.This manuscript addresses selected aspects of computing for the reconstruction and simulation of particle interactions in subnuclear physics. Based on personal experience with experiments at DESY and at CERN, I cover the evolution of computing hardware and software from the era of track chambers where interactions were recorded on photographic film up to the LHC experiments with their multi-million electronic channels.This manuscript addresses selected aspects of computing for the reconstruction and simulation of particle interactions in subnuclear physics. Based on personal experience with experiments at DESY and at CERN, I cover the evolution of computing hardware and software from the era of track chambers where interactions were recorded on photographic film up to the LHC experiments with their multi-million electronic channels
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