We are not able to resolve this OAI Identifier to the repository landing page. If you are the repository manager for this record, please head to the Dashboard and adjust the settings.
This IQP consists of my work on a Perlenspiel game called Whither which I prototyped during a class taught by Professor Brian Moriarty and a look at how limitations can lead to creativity. The first version of Whither was coded and designed by Ryan Melville and myself and I continued on my own with advice from Professor Moriarty. The game emphasized limitations which opened artistic possibilities. I then researched other arts which also utilized restrictions to inspire their design. I found that limitations often encouraged creativity
Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.