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Co-creating Videogames
Abstract
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games- Media studies
- Graphical and digital media applications
- bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies
- bic Book Industry Communication::G Reference, information & interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies
- bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies::JFCA Popular culture
- bic Book Industry Communication::K Economics, finance, business & management::KN Industry & industrial studies::KNT Media, information & communication industries::KNTX Information technology industries::KNTX1 Internet & WWW industries
- bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies
- bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle