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Cooperative pursuit with multi-pursuer and one faster free-moving evader

Abstract

This paper addresses a multi-pursuer single-evader pursuit-evasion game where the free-moving evader moves faster than the pursuers. Most of the existing works impose constraints on the faster evader such as limited moving area and moving direction. When the faster evader is allowed to move freely without any constraint, the main issues are how to form an encirclement to trap the evader into the capture domain, how to balance between forming an encirclement and approaching the faster evader, and what conditions make the capture possible. In this paper, a distributed pursuit algorithm is proposed to enable pursuers to form an encirclement and approach the faster evader. An algorithm that balances between forming an encirclement and approaching the faster evader is proposed. Moreover, sufficient capture conditions are derived based on the initial spatial distribution and the speed ratios of the pursuers and the evader. Simulation and experimental results on ground robots validate the effectiveness and practicability of the proposed method.National Research Foundation (NRF)Accepted versionThis work was supported in part by the ST EngineeringNTU Corporate Laboratory through the NRF Corporate Lab@University Scheme and in part by the National Natural Science Foundation of China under Grant 61720106011

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DR-NTU (Digital Repository of NTU)

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Last time updated on 02/08/2023

This paper was published in DR-NTU (Digital Repository of NTU).

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