Repository landing page

We are not able to resolve this OAI Identifier to the repository landing page. If you are the repository manager for this record, please head to the Dashboard and adjust the settings.

On Guillotine Cutting Sequences

Abstract

Imagine a wooden plate with a set of non-overlapping geometric objects painted on it. How many of them can a carpenter cut out using a panel saw making guillotine cuts, i.e., only moving forward through the material along a straight line until it is split into two pieces? Already fifteen years ago, Pach and Tardos investigated whether one can always cut out a constant fraction if all objects are axis-parallel rectangles. However, even for the case of axis-parallel squares this question is still open. In this paper, we answer the latter affirmatively. Our result is constructive and holds even in a more general setting where the squares have weights and the goal is to save as much weight as possible. We further show that when solving the more general question for rectangles affirmatively with only axis-parallel cuts, this would yield a combinatorial O(1)-approximation algorithm for the Maximum Independent Set of Rectangles problem, and would thus solve a long-standing open problem. In practical applications, like the mentioned carpentry and many other settings, we can usually place the items freely that we want to cut out, which gives rise to the two-dimensional guillotine knapsack problem: Given a collection of axis-parallel rectangles without presumed coordinates, our goal is to place as many of them as possible in a square-shaped knapsack respecting the constraint that the placed objects can be separated by a sequence of guillotine cuts. Our main result for this problem is a quasi-PTAS, assuming the input data to be quasi-polynomially bounded integers. This factor matches the best known (quasi-polynomial time) result for (non-guillotine) two-dimensional knapsack

Similar works

This paper was published in Dagstuhl Research Online Publication Server.

Having an issue?

Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.