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Algorithms and Insights for RaceTrack

Abstract

We discuss algorithmic issues on the well-known paper-and-pencil game RaceTrack. On a very simple track called Indianapolis, we introduce the problem and simple approaches, that will be gradually refined. We present and experimentally evaluate efficient algorithms for single player scenarios. We also consider a variant where the parts of the track are known as soon as they become visible during the race

Similar works

This paper was published in Dagstuhl Research Online Publication Server.

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