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Characterising and recognising game-perfect graphs

Abstract

Consider a vertex colouring game played on a simple graph with kkpermissible colours. Two players, a maker and a breaker, take turns to colouran uncoloured vertex such that adjacent vertices receive different colours. Thegame ends once the graph is fully coloured, in which case the maker wins, orthe graph can no longer be fully coloured, in which case the breaker wins. Inthe game gBg_B, the breaker makes the first move. Our main focus is on theclass of gBg_B-perfect graphs: graphs such that for every induced subgraph HH,the game gBg_B played on HH admits a winning strategy for the maker with onlyω(H)\omega(H) colours, where ω(H)\omega(H) denotes the clique number of HH.Complementing analogous results for other variations of the game, wecharacterise gBg_B-perfect graphs in two ways, by forbidden induced subgraphsand by explicit structural descriptions. We also present a clique moduledecomposition, which may be of independent interest, that allows us toefficiently recognise gBg_B-perfect graphs.Comment: 39 pages, 8 figures. An extended abstract was accepted at the International Colloquium on Graph Theory (ICGT) 201

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Last time updated on 02/12/2023

This paper was published in Episciences.org.

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