We are not able to resolve this OAI Identifier to the repository landing page. If you are the repository manager for this record, please head to the Dashboard and adjust the settings.
In game semantics and related approaches to programming language semantics,programs are modelled by interaction dialogues. Such models have recently beenused in the design of new compilation methods, e.g. for hardware synthesis orfor programming with sublinear space. This paper relates such semanticallymotivated non-standard compilation methods to more standard techniques in thecompilation of functional programming languages, namely continuation passingand defunctionalization. We first show for the linear {\lambda}-calculus thatinterpretation in a model of computation by interaction can be described as acall-by-name CPS-translation followed by a defunctionalization procedure thattakes into account control-flow information. We then establish a relationbetween these two compilation methods for the simply-typed {\lambda}-calculusand end by considering recursion
Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.