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An algorithm for probabilistic alternating simulation

Abstract

In probabilistic game structures, probabilistic alternating simulation (PA-simulation) relations preserve formulas defined in probabilistic alternating-time temporal logic with respect to the behaviour of a subset of players. We propose a partition based algorithm for computing the largest PA-simulation. It is to our knowledge the first such algorithm that works in polynomial time. Our solution extends the generalised coarsest partition problem (GCPP) to a game-based setting with mixed strategies. The algorithm has higher complexities than those in the literature for non-probabilistic simulation and probabilistic simulation without mixed actions, but slightly improves the existing result for computing probabilistic simulation with respect to mixed actions

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University of Queensland eSpace

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Last time updated on 30/08/2013

This paper was published in University of Queensland eSpace.

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