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Abstract

Part of 3DLife's major goal to bring the 3D media Internet to life, concerns the development and wide-spread distribution of online tele-immersive (TI) virtual environments. As the techniques powering challenging tasks for user reconstruction and activity tracking within a virtual environment are maturing, along with consumer-grade availability of specialized hardware, this paper focuses on the simple practices used to make real-time tele-immersion within a networked virtual world a reality

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Fraunhofer-ePrints

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Last time updated on 15/11/2016

This paper was published in Fraunhofer-ePrints.

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