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Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying

Abstract

This paper introduces Undercurrents, a computer-based gameplay tool for providing additional communication and media streams during tabletop roleplaying sessions. Based upon a client-server architecture, the system is intended to unobtrusively support secret communication, timing of audio and visual presentations to game events, and real-time documentation of the game session. Potential end users have been involved in the development and the paper provides details on the full design process

Similar works

This paper was published in Software institutes' Online Digital Archive.

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