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More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games
Abstract
Recent research has attempted to describe meaningful experiences with entertainment media that go beyond hedonic enjoyment. Most of this research focuses on noninteractive media, such as film and television. When applied to digital games, however, such research needs to account for not only the content of the medium, but also the unique dimensions of digital games that distinguish them from noninteractive media. Experiences with digital games are shaped by the game mechanics that define the users' interaction with game content, as well as by the opportunities for social interaction that many games offer. We argue that the complex interplay of these dimensions (narrative, mechanics, and context) facilitates or inhibits meaningful user experiences in ways that are unique to digital games- Zeitschriftenartikel
- journal article
- Publizistische Medien, Journalismus,Verlagswesen
- Psychologie
- News media, journalism, publishing
- Psychology
- interaktive, elektronische Medien
- angewandte Psychologie
- Interactive, electronic Media
- Applied Psychology
- Computerspiel
- interaktive Medien
- Interaktion
- Medien
- Nutzung
- Wirkung
- Emotionalität
- Erleben
- Unterhaltung
- computer game
- interactive media
- interaction
- media
- utilization
- effect
- emotionality
- experience
- entertainment