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War-Gaming Applications for Achieving Optimum Acquisition of Future Space Systems

Abstract

This chapter describes an innovative modeling and simulation approach using newly proposed Advanced Game-based Mathematical Framework (AGMF), Unified Game-based Acquisition Framework (UGAF) and a set of War-Gaming Engines (WGEs) to address future space systems acquisition challenges. Its objective is to assist the DoD Acquisition Authority (DAA) to understand the contractor’s perspective and to seek optimum Program-and-Technical-Baseline (PTB) solution and corresponding acquisition strategy under both the perspectives of the government and the contractors. The proposed approach calls for an interdisciplinary research that involves game theory, probability and statistics, and non-linear programming. The goal of this chapter is to apply the proposed war-gaming frameworks to develop and evaluate PTB solutions and associated acquisition strategies in the context of acquisition of future space systems. Our simulation results suggest that our optimization problem for the acquisition of future space systems meets the affordability and innovative requirements with minimum acquisition risk

Similar works

This paper was published in IntechOpen.

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