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GPU Raytracer

Abstract

Ray tracing is a popular method for generating realistic imagery, with high computation complexity and high potential for parallelization. Modern GPUs can be used as a high performance parallel co-processor, making them seemingly ideal for tasks such as ray tracing. This thesis will give an overview of ray tracing methods, overview of GPU computing methods, and present a piece of software designed for using GPU for ray tracing. This software tries to integrate classic ray tracing algorithms with specifics of GPU programming, while providing extendability and high performance

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National Repository of Grey Literature

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Last time updated on 22/10/2017

This paper was published in National Repository of Grey Literature.

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