We are not able to resolve this OAI Identifier to the repository landing page. If you are the repository manager for this record, please head to the Dashboard and adjust the settings.
The emergence of new wearable technologies such as action
cameras and smart-glasses has increased the interest of computer
vision scientists in the First Person perspective. Nowadays, this field
is attracting attention and investments of companies aiming to develop
commercial devices with First Person Vision recording capabilities. Due
to this interest, an increasing demand of methods to process these
videos, possibly in real-time, is expected. Current approaches present
a particular combinations of different image features and quantitative
methods to accomplish specific objectives like object detection, activity
recognition, user machine interaction and so on. This paper summarizes
the evolution of the state of the art in First Person Vision video analysis
between 1997 and 2014, highlighting, among others, most commonly
used features, methods, challenges and opportunities within the field
Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.