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Child’s Play: Cooperative Gaming as a Tool of Deradicalization

Abstract

Research in the field of countering violent extremism (CVE) has grown significantly in the last few decades. This research project contributes to the CVE literature by studying narratives as tools of reflections on self-identity designed intentionally within gaming exercises to help contextualize and account for as much environmental complexity as possible. This paper provides theoretical understandings of narratives (and their role in our lives), discusses narratives as they relate to violent extremist ideologies, and proposes how narrative reflections may serve as a deradicalization tool within cooperative games. Additionally, this article highlights elements of narrative reflection within current CVE resources and provides a list of exercises (games) that can be used in the field to promote narrative reflections

Similar works

This paper was published in Journal for Deradicalization.

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