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Augmented Reality Implementation for Device Recognition Learning Computer Network

Abstract

Augmented reality incorporates two-dimensional or three-dimensional virtual objects into a virtual reality environment, projecting these virtual objects in real time. This research aimed to increase the knowledge and skills of Hidayah Vocational High School students’ understanding of the various types of network devices with an augmented reality application and developed tutorial videos on steps for creating a new atmosphere. This research model used the waterfall method. The android app that was developed went through product feasibility test stages carried out by lecturers and teachers and was declared fit for use. Then the product was tested on SMK Hidayah class XI students and declared ”good.” Based on the data above, it can be concluded that the android-based application in the form of a 3D Visualization Design of a Computer Network can be used to understand computer introduction material. Keywords: Augmented Reality, Android App, Computer Network

Similar works

This paper was published in KnE Publishing Platform.

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