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Design thinking for training with serious games: a systematic literature review

Abstract

30th International Conference on Information Systems Development (ISD2022 cluj-napoca, romania)Serious Games use game strategies to encourage participants to make decisions and face challenges in a training environment; the more interactive the game, the more engaged the participants are with the content. Moreover, the best way to train is to simulate and identify scenarios for decision making, recreating situations, and strategies for learning. The Serious Games for training have this purpose. A Serious Game for Training can be refined with a game narrative, a methodology centered on the player to present independent and straightforward scenarios, giving solutions through the game story. The challenge is to rethink a unique narrative according to the individual player's experience. The present systematic literature review aims to answer which are the benefits of using Design Thinking for serious game narratives; the benefits of learning theories; the Design Thinking benefits for innovative solutions; and how game design elements can create an engaging Serious Game experience.info:eu-repo/semantics/publishedVersio

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Repositório Aberto da Universidade Aberta

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Last time updated on 30/06/2023

This paper was published in Repositório Aberto da Universidade Aberta.

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