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Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread popularity and commercial use. This change comes from the innovations in head mounted displays (HMDs) and from the work of many software engineers making quality user experiences (UX). In this thesis, four areas are explored inside of VR. One area of research is within the use of VR for virtual environments and fire simulations. The second area of research is within the use of VR for eye tracking and medical simulations. The third area of research is within multiplayer development for more immersive collaborative simulations. Finally, the fourth area of research is within the development of typing in 3D for virtual reality. Extending from this final area of research, this thesis details an application that details more practical and granular details about developing for VR and using the real-time development platform, Unity
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