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The objective of this work was to research and develop the visualisation of deformable terrain and a soil behaviour model in a real-time 3D simulation software.
This work was done as a part of Mevea software development project, which covered the design and implementation of a deformable terrain extension to Mevea simulation software. This work discusses the initial design of the terrain extension and addresses the problems that were discovered during the design and implementation process.
The resulting document discusses the problems of deformable terrain visualisation and presents an approach that was used in the implementation of Mevea simulation software
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