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Energy Efficiency in Public Buildings through Context-Aware Social Computing

Abstract

The challenge of promoting behavioral changes in users that leads to energy savings in public buildings has become a complex task requiring the involvement of multiple technologies. Wireless sensor networks have a great potential for the development of tools, such as serious games, that encourage acquiring good energy and healthy habits among users in the workplace. This paper presents the development of a serious game using CAFCLA, a framework that allows for integrating multiple technologies, which provide both context-awareness and social computing. Game development has shown that the data provided by sensor networks encourage users to reduce energy consumption in their workplace and that social interactions and competitiveness allow for accelerating the achievement of good results and behavioral changes that favor energy savings.This project has received funding from the European Union Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie Grant agreement No. 641794

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Last time updated on 16/06/2018

This paper was published in ZENODO.

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