Repository landing page

We are not able to resolve this OAI Identifier to the repository landing page. If you are the repository manager for this record, please head to the Dashboard and adjust the settings.

Electronic forms of entertainment in the context of physical activity and addiction risk – a knowledge review

Abstract

Grajek Mateusz, Rozmiarek Mateusz, Sobczyk Karolina, Sas-Nowosielski Krzysztof. Electronic forms of entertainment in the context of physical activity and addiction risk – a knowledge review. Journal of Education, Health and Sport. 2022;12(6):130-141. eISSN 2391-8306. DOI https://dx.doi.org/10.12775/JEHS.2022.12.06.013 https://apcz.umk.pl/JEHS/article/view/JEHS.2022.12.06.013 https://zenodo.org/record/6642802 The journal has had 40 points in Ministry of Education and Science of Poland parametric evaluation. Annex to the announcement of the Minister of Education and Science of December 21, 2021. No. 32343. Has a Journal's Unique Identifier: 201159. Scientific disciplines assigned: Physical Culture Sciences (Field of Medical sciences and health sciences); Health Sciences (Field of Medical Sciences and Health Sciences). Punkty Ministerialne z 2019 - aktualny rok 40 punktów. Załącznik do komunikatu Ministra Edukacji i Nauki z dnia 21 grudnia 2021 r. Lp. 32343. Posiada Unikatowy Identyfikator Czasopisma: 201159. Przypisane dyscypliny naukowe: Nauki o kulturze fizycznej (Dziedzina nauk medycznych i nauk o zdrowiu); Nauki o zdrowiu (Dziedzina nauk medycznych i nauk o zdrowiu). © The Authors 2022; This article is published with open access at Licensee Open Journal Systems of Nicolaus Copernicus University in Torun, Poland Open Access. This article is distributed under the terms of the Creative Commons Attribution Noncommercial License which permits any noncommercial use, distribution, and reproduction in any medium, provided the original author (s) and source are credited. This is an open access article licensed under the terms of the Creative Commons Attribution Non commercial license Share alike. (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted, non commercial use, distribution and reproduction in any medium, provided the work is properly cited. The authors declare that there is no conflict of interests regarding the publication of this paper. Received: 12.05.2022. Revised: 25.05.2022. Accepted: 14.06.2022. Electronic forms of entertainment in the context of physical activity and addiction risk – a knowledge review Mateusz Grajek*1, Mateusz Rozmiarek2, Karolina Sobczyk3, Krzysztof Sas-Nowosielski4 1 Department of Public Health, Faculty of Health Sciences in Bytom, Medical University of Silesia in Katowice, Katowice, Poland. Correspondence: [email protected]. ORCID: 0000-0001-6588-8598. 2 Department of Sports Tourism, Faculty of Physical Culture Sciences, Poznan University of Physical Education, Poznan, Poland. ORCID: 0000-0002-5955-0790. 3 Department of Health Economics and Health Management, School of Health Sciences in Bytom, Medical University of Silesia in Katowice, Bytom, Poland. ORCID: 0000-0003-1632-7246. 4 Department of Humanistic Foundations of Physical Culture, Jerzy Kukuczka Academy of Physical Education in Katowice, Katowice, Poland. ORCID: 0000-0002-9569-5954. Abstract A new way of spending leisure time browsing the Internet, using social networking sites, and playing games has created a new health problem: cell phone addiction. So-called phonoholism or netholism is most thriving among young people, who prioritize entertainment in the real world, which most often necessitates physical activity, over entertainment in the virtual world, which requires a more static approach. However, some companies have gone against the traditional use of phone games by creating multimedia city games that require a dynamic-movement approach. The aim of this review is to gather current theoretical knowledge about electronic forms of entertainment in the context of their influence on users' physical activity, creation of health potential and formation of risk of addiction to such forms of entertainment. Key words: physical activity, electronic entertainment, urban multimedia games, multimedia addictio

Similar works

Full text

thumbnail-image

ZENODO

redirect
Last time updated on 08/08/2023

This paper was published in ZENODO.

Having an issue?

Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.